How To Make It Last Man Standing?
I have been trying to make this script teleport players one when player is remaining. I know how to make it so that it teleports you when one player is remaining, but, how do I reference the player if it is in a Model.
04 | s.Value = t.. " Seconds Left" |
06 | local ingame = workspace.Ingame:GetChildren() |
07 | until t = = 0 or #ingame = = 0 or #ingame = = 1 |
09 | if vals.Winner.Value ~ = "" then |
10 | s.Value = vals.Winner.Value.. " Has Won!" |
12 | game.Players [ vals.Winner.Value ] .leaderstats.Points.Value = game.Players [ vals.Winner.Value ] .leaderstats.Points.Value + 5 |
13 | game.Players [ vals.Winner.Value ] .leaderstats.Wins.Value = game.Players [ vals.Winner.Value ] .leaderstats.Wins.Value + 1 |
15 | vals.Winner.Value = "" |
17 | s.Value = "No One Won!" |
20 | local ingame = workspace.Ingame:GetChildren() |
22 | local plr = game.Players:GetPlayerFromCharacter(ingame [ i ] ) |
25 | workspace [ curmap ] :Destroy() |