it doesnt save!
wait() game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady() if player:WaitForDataReady() then player:LoadNumber("baitval", player.PlayerGui.baitval.Value) print("I think it's DONEE") end end) function onPlayerLeaving(player) player:SaveNumber("baitval", player.PlayerGui.baitval.Value) end game.Players.PlayerRemoving:connect(onPlayerLeaving)