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Why are the values in the instances getting mixed up?

Asked by 8 days ago

I'm creating instances via a script yet for some reason roblox gives dodgecount the value that dodgex is supposed to get. Here's the script:

local localplayer = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local playerservice = game:GetService("Players")
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local debounce = false
local RunService = game:GetService("RunService")
inputservice = game:GetService("UserInputService")
dodgebar = script.Parent


local dodgexfind = localplayer.PlayerScripts:FindFirstChild("dodgex")
local dodgecfind = localplayer.PlayerScripts:FindFirstChild("dodgecount")


if not dodgexfind then
    local dodgexi = Instance.new("NumberValue")
    dodgexi.Parent = localplayer.PlayerScripts
    dodgexi.Name = "dodgex"
end

if not dodgecfind then
    local dodgec = Instance.new("IntValue")
    dodgec.Parent = localplayer.PlayerScripts
    dodgec.Name = "dodgecount"
    RunService.Heartbeat:Wait()
end

dodgecount = localplayer.PlayerScripts.dodgecount
dodgex = localplayer.PlayerScripts.dodgex


dodgecount.Value = 5

inputservice.InputBegan:Connect(function(input, gameProccessedEvent)    
    if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.Gamepad1 then
        if gameProccessedEvent then return end
            if dodgecount.Value > 0 then        
                dodgecount.Value = dodgecount.Value - 1

            if debounce == false then
                debounce = true
            end

            if dodgecount.Value == 5 then
                dodgex.Value = 1
                RunService.Heartbeat:Wait()
                debounce = false        
                else
            end

            if dodgecount.Value == 4 then
                dodgex.Value = 0.8
                RunService.Heartbeat:Wait()
                debounce = false
                else
            end

            if dodgecount.Value == 3 then
                dodgex.Value = 0.6
                RunService.Heartbeat:Wait()
                debounce = false
                else
            end

            if dodgecount.Value == 2 then
                dodgex.Value = 0.4
                RunService.Heartbeat:Wait()
                debounce = false
                else
            end

            if dodgecount.Value == 1 then
                dodgex.Value = 0.2
                RunService.Heartbeat:Wait()
                debounce = false
                else
            end

            if dodgecount.Value == 0 then
                dodgex.Value = 0
                RunService.Heartbeat:Wait()
                debounce = false
                else
            end


            if dodgecount.Changed then
                dodgebar:TweenSize(UDim2.new(dodgex, 0,1,0,"Out","Linear",1))
            end 
        end
    end
end)

dodgecount.Changed:Connect(function(countchanged)

    local dodgex = dodgecount

    if dodgecount.Value == 5 then
            dodgex.Value = 1
        else
    end
    if dodgecount.Value == 4 then
            dodgex.Value = 0.8
        else
    end
    if dodgecount.Value == 3 then
            dodgex.Value = 0.6
        else    
    end
    if dodgecount.Value == 2 then
            dodgex.Value = 0.4
        else
    end
    if dodgecount.Value == 1 then
            dodgex.Value = 0.2
        else
    end
    if dodgecount.Value == 0 then
            dodgex.Value = 0
        else
    end

    dodgebar:TweenSize(UDim2.new(dodgex, 0,1,0,"In","Linear",1))

end) 

I put the dodgexfind and dodgecfind in there because it was creating two of each instance without them. As you can see, when dodgecount changes it's supposed to change dodgex. Whenever I press H dodgecount gets the value that dodgex is supposed to get and then it breaks. What is happening and how can it be fixed?

0
Alright well after looking through it I realized I forgot to delete a test script. However now dodgecount goes to 0 instead of being subtracted by 1. Fixed one problem and another pops up. Mystic_Sandwich 0 — 8d

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