This script is a datastore for leaderstats. Obviously, its supposed to save, but I doesn't. It worked at first but I changed some things in in and now it doesn't work, whats wrong?
Code:
local dataStoreService = game:GetService("DataStoreService") local myDataStore = dataStoreService:GetDataStore("MainDataStore") local playersLeft = 0 -- Load leaderstats game.Players.PlayerAdded:Connect(function(player) playersLeft = playersLeft + 1 -- Leaderstats local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player -- Coins local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Parent = leaderstats -- Gems local gems = Instance.new("IntValue") gems.Name = "Gems" gems.Parent = leaderstats -- Levels local levels = Instance.new("IntValue") levels.Name = "Level" levels.Parent = leaderstats -- Load data local PlayerUserId = player.UserId -- Player key to store data local player_data -- Data to load in local dataTable1 = { Coins = player.leaderstats.Coins.Value; Gems = player.leaderstats.Gems.Value; Levels = player.leaderstats.Level.Value; } local success, errorMessage = pcall(function() player_data = myDataStore:GetAsync(PlayerUserId) end) -- Load data if success then coins.Value = dataTable1.Coins gems.Value = dataTable1.Gems levels.Value = dataTable1.Levels end end) local bindableEvent = Instance.new("BindableEvent") -- Player leaves game.Players.PlayerRemoving:Connect(function(player) local playerUserId = player.UserId -- Player key -- Data table local dataTable2 = { Coins = player.leaderstats.Coins.Value; Gems = player.leaderstats.Gems.Value; Levels = player.leaderstats.Level.Value; } local success, errorMessage = pcall(function() myDataStore:SetAsync(playerUserId, dataTable2) playersLeft = playersLeft - 1 bindableEvent:Fire() end) if success then print("Data saved") else print("Error saving data") warn(errorMessage) end end) if playersLeft > 0 then bindableEvent.Event:Wait() end
Have you enabled "Allow HTTP Requests" and "Enable Studio Access to API Services"? It is in the Game settings.