I was following alvinblox tutorials and this error came up: attempt to index nil with 'Humanoid'
can anybody help me?
local serverStorage = game:GetService("ServerStorage") local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave3") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local strength = Instance.new("NumberValue") strength.Name = "Strength" strength.Parent = leaderstats local rebirths = Instance.new("IntValue") rebirths.Name = "Rebirths" rebirths.Parent = leaderstats local dataFolder = Instance.new("Folder") dataFolder.Name = player.Name dataFolder.Parent = serverStorage.RemoteData local debounce = Instance.new("BoolValue") debounce.Name = "Debounce" debounce.Parent = dataFolder local strengthData, rebirthsData local success,errormessage = pcall(function() strengthData = DataStore:GetAsync("strength-"..player.UserId) rebirthsData = DataStore:GetAsync("rebirths-"..player.UserId) end) if success then if strengthData then strength.Value = strengthData rebirths.Value = rebirthsData end end player.CharacterAppearanceLoaded:Connect(function() local humanoid = character.Humanoid--here is the error humanoid:WaitForChild("BodyDepthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("BodyHeightScale").Value = .5 + (strength.Value / 250) humanoid:WaitForChild("BodyWidthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("HeadScale").Value = .5 + (strength / 250) humanoid.Walkspeed = 16 * (strength.Value / 250) strength:GetPropertyChangedSignal("Value"):Connect(function() humanoid:WaitForChild("BodyDepthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("BodyHeightScale").Value = .5 + (strength.Value / 250) humanoid:WaitForChild("BodyWidthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("HeadScale").Value = .5 + (strength / 250) humanoid.Walkspeed = 16 * (strength.Value / 250) end) end) end) game.Players.PlayerRemoving:Connect(function(player) local success, errormessage = pcall(function() DataStore:SetAsync("strength-"..player.UserId,player.leaderstats.Strength.Value) DataStore:SetAsync("rebirths-"..player.UserId,player.leaderstats.Rebirths.Value) end) end)
You haven't put character at CharacterAppearenceLoaded, Try this
local serverStorage = game:GetService("ServerStorage") local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave3") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local strength = Instance.new("NumberValue") strength.Name = "Strength" strength.Parent = leaderstats local rebirths = Instance.new("IntValue") rebirths.Name = "Rebirths" rebirths.Parent = leaderstats local dataFolder = Instance.new("Folder") dataFolder.Name = player.Name dataFolder.Parent = serverStorage.RemoteData local debounce = Instance.new("BoolValue") debounce.Name = "Debounce" debounce.Parent = dataFolder local strengthData, rebirthsData local success,errormessage = pcall(function() strengthData = DataStore:GetAsync("strength-"..player.UserId) rebirthsData = DataStore:GetAsync("rebirths-"..player.UserId) end) if success then if strengthData then strength.Value = strengthData rebirths.Value = rebirthsData end end player.CharacterAppearanceLoaded:Connect(function(character) local humanoid = character.Humanoid humanoid:WaitForChild("BodyDepthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("BodyHeightScale").Value = .5 + (strength.Value / 250) humanoid:WaitForChild("BodyWidthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("HeadScale").Value = .5 + (strength / 250) humanoid.Walkspeed = 16 * (strength.Value / 250) strength:GetPropertyChangedSignal("Value"):Connect(function() humanoid:WaitForChild("BodyDepthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("BodyHeightScale").Value = .5 + (strength.Value / 250) humanoid:WaitForChild("BodyWidthScale").Value = .5 + (strength / 250) humanoid:WaitForChild("HeadScale").Value = .5 + (strength / 250) humanoid.Walkspeed = 16 * (strength.Value / 250) end) end) end) game.Players.PlayerRemoving:Connect(function(player) local success, errormessage = pcall(function() DataStore:SetAsync("strength-"..player.UserId,player.leaderstats.Strength.Value) DataStore:SetAsync("rebirths-"..player.UserId,player.leaderstats.Rebirths.Value) end) end)
nvm I realized what I did do
player.CharacterAppearanceLoaded:Connect(function()
what I need to do
player.CharacterAppearanceLoaded:Connect(function(character)
I needed to put in word character