local HIT_DAMAGE = 45 local player = game.Players.LocalPlayer local spree = player.leaderstats:WaitForChild("Spree") HIT_DAMAGE = HIT_DAMAGE+spree
local script (this is sent in discord, but changed it up a bit.)
This looks really wrong just by looking at it. Can't figure out how to do this.
Try adding a number value and change
local HIT_DAMAGE = 45
to this
local HIT_DAMAGE = numbervalue.Value -- change the numbervalue to where your numbervalue is located at
Then change the number value whenever someone gets a high spree