Hello, I have a problem with the code, namely when I try to Clone every 60 seconds an object from ServerStorage and copy its Parent to the workshop. The problem arises when you copy an object, every 60 seconds its copy is created infinity I wanted to set the IF to break it somehow but I don't know how to go about it, I tried all the ways with FindFirstChild break etc
Here Code pss i am newbie with coding if u are to know Don't laught if here get a mistakes:
local ServerStorage = game:GetService("ServerStorage") local parts = ServerStorage.TreasureChest local timer = 5 while wait(timer) do for _,chests in pairs(game.Workspace.Folder:GetChildren())do
if not chests:FindFirstChild("TreasureChest") then print("its model doesn't exists!") -- Clone from ServerStorage to Workspace folder local elo = parts:Clone() elo.Parent = game.Workspace.Folder local HealthChest = Instance.new("IntValue",parts) HealthChest.Name = "HealthChest" HealthChest.Value = tonumber(math.random(1250,2500)) break elseif chests:IsA("Model") and chests.Name == "TreasureChest" then print("model exists!") chests:SetPrimaryPartCFrame(CFrame.new(-4,-10,math.random(0,150))* CFrame.Angles(0,math.random(0,360),0)) break end end
Here are image the problem are checked red color: https://ibb.co/S5rrXJK
On line 5, when you say,
for _,chests in pairs(game.Workspace.Folder:GetChildren()) do
which basically identify "chests" as each child in game.Workspace.Folder. So basically what you are saying on 6 is, if you cannot find a child IN a child in game.Workspace.Folder called "TreasureChest", then create one. The problem is that I think you're trying to find something called "TreasureChest" in the folder itself, not one of the children in the folder. Try changing line 6 to
if game.Workspace.Folder:FindFirstChild("TreasureChest") then
and i think that will work
hope this helps