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How can I start this off?

Asked by 9 years ago

So I really need help with these types of scripts;

I want to make a group only door, right?

How would I start it off? I'm not requesting the whole script, but wouldn't it go something like

local group id = 0000

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That would result in an Error, instead do [local groupid = 0000], for you can't use spaces between identifiers, if you don't know what an Identifier is, take 'groupid' for example, it identify's '0000' for short so you don't have to keep typing '0000' over and over again. TheeDeathCaster 2368 — 9y
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By the way, welcome to Scripting Helpers! :D TheeDeathCaster 2368 — 9y

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Answered by 9 years ago

May contain errors, I based this off of a VipDoorScript for a GamePassID when I was a noob.


GroupID = --Place ID here Door = script.Parent -- Change this to the door (if needed) OpenTime = 1 -- Change how long you want the door open --There used to be a kill script here where if the user was not in the group, it would execute them, but I removed it. If you would like it, PM me on ROBLOX. --Do not touch below-- Serv = game:GetService("BadgeService") MServ = game:GetService("MarketplaceService") if not _G.Players then _G.Players = { [GroupID] = {}; } print("Players Created") elseif not _G.Players[GroupID] then _G.Players[GroupID] = {}; print("Players.Pass created") end Table = _G.Players[PassOrShirtID] function CheckPlayer(player2) for i = 1,#Table do if Table[i] == player2 then return true end end return false end Door.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then player = game.Players:GetPlayerFromCharacter(hit.Parent) if Serv:UserHasBadge(player.userId,PassOrShirtID) or CheckPlayer(player) then Door.CanCollide = false; Door.Transparency = 0.5; wait(OpenTime); Door.CanCollide = true; Door.Transparency = 0; else if Prompt then MServ:PromptPurchase(player,PassOrShirtID) h = player.Character:FindFirstChild("Humanoid") if h then h.WalkSpeed = 0 end local con; con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch) if ply == player and asset == GroupID then con:disconnect() if purch then if h then h.WalkSpeed = 16 end table.insert(Table,player) else player.Character:BreakJoints() end end end) else player.Character:BreakJoints() end end end end)

I hope it works. Like I mentioned above, it is based off of a VIP Shirt door, so it may not work accurately. Best of luck!

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Answered by 9 years ago
local groupid = 0000

script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
if game.Players:GetPlayerFromCharacter(hit.Parent):IsInGroup(groupid) then
script.Parent.CanCollide = false
wait(1)
script.Parent.CanCollide = true
end
end)

If doesn't work in script try in localscript.

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This would error. You don't have enough ends. You have a function and 2 if statements, but you only have ends to cover one of the if statements and the function. Discern 1007 — 9y

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