i am sooooooo close to finishing this feature to my game i can feel it
i just need some one to fix this script
i am making a street light that will regenerate when knocked down
i also have a script that will save the original pos
script.Parent.Union.Touched:Connect(function() script.Parent.TouchesTillKnockOver.Value = script.Parent.TouchesTillKnockOver.Value - 1 if script.Parent.UnAnchored.Value == true then wait(10) script.Parent.Union.Position = script.Parent.Union.originalPos.Value script.Parent.Union.Orientation = script.Parent.Union.originalOri.Value script.Parent.Union1.Position = script.Parent.Union1.originalPos.Value script.Parent.Union1.Orientation = script.Parent.Union1.originalOri.Value script.Parent.Part.Position = script.Parent.Part.originalPos.Value script.Parent.Part.Orientation = script.Parent.Part.originalOri.Value script.Parent.base.Position = script.Parent.base.originalPos.Value script.Parent.base.Orientation = script.Parent.base.originalOri.Value script.Parent.light.Position = script.Parent.light.originalPos.Value script.Parent.light.Orientation = script.Parent.light.originalOri.Value print("back to how it started") script.Parent.SoundScript.StopScrpt.Value = true end end) if script.Parent.TouchesTillKnockOver.Value == 0 then end --game.Players:GetPlayerFromCharacter (hit.Parent) --script.parent.Part