I made a script for a gun I made but when the enemy is dead, I can still shoot the enemy and still get added to my kills leaderstats. What is the problem? Script below (Is a Server Script)
local deagle = script.Parent deagle.Shoot.OnServerEvent:Connect(function(player,mousePos) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {player.Character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(deagle.Handle.Position,(mousePos - deagle.Handle.Position)*2147000,raycastParams) deagle.Handle.GunShot:Play() if raycastResult then local hitPart = raycastResult.Instance local model = hitPart:FindFirstAncestorOfClass("Model") if model then if model:FindFirstChild("Humanoid").Health >= 0 then if model.Humanoid.Health <= 28 then player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1 end model.Humanoid.Health -= 36 elseif model:FindFirstChild("Humanoid").Health <= 0 then --nothing end end end end)
You are saying that if the health is EQUAL TO or BIGGER THAN 0 then add points on line 17. 0 health means dead, and you are saying to add points even if the player is dead which you do not want. I think you meant if the health is just bigger than 0?
if model:FindFirstChild("Humanoid").Health > 0 then -- if its BIGGER than 0 -- blah blah blah end