1 | local Player = game:GetService( "Players" ) |
2 | local human = 'Workspace:WaitForChild("Humanoid")' |
3 |
4 | Player.PlayerAdded:Connect( function (player) |
5 | player.Name.human.JumpPower = 100 |
6 | end ) |
1 | game.Players.PlayerAdded:Connect( function (Player) |
2 | Player.CharacterAdded:Connect( function (Character) |
3 | Character.Humanoid.UseJumpPower = true |
4 | Character.Humanoid.JumpPower = 300 |
5 | end ) |
6 | end ) |
Your code has some serious problems. First of all, humanoid is not in workspace. It is in a model. player.Name is also referencing the player name. Not the character. If you wanted to do this you would have to put this in:
1 | local Player = game:GetService( "Players" ) |
2 |
3 | Player.PlayerAdded:Connect( function (player) |
4 | player.Character.Humanoid.JumpPower = 100 |
5 | end ) |
I'm not sure if there is a limit on jump power but I am pretty sure that you can set it above 100.