somewhere in the meltdown script, it stopped just when it played an audio file. Heres the script
i don't believe there's any problem, maybe other scripts crashing it?
Can somebody tell me the problem? maybe it's because of tab indent that are unwanted? why does it still pass?
Please highlight the script error and tell me what do I replace it with, I keep on receiving unspecific solutions
while game.Workspace.Configuration.Meltdown.Value == true do --local event = game.ReplicatedStorage:WaitForChild("SendMessage") --event:FireAllClients() game.Workspace.Configuration.Meltdown.Value = true print("Meltdown Initated") local Text = game.StarterGui.t.system local Note = game.StarterGui.t.Note local EMSAlarm = game.ServerStorage.EmsAlarms:Clone() EMSAlarm.Parent = game.Workspace wait(3) --Text.Visible = true --Text.Event.Text = "MELTDOWN" --Text.InfText.Text = "Warning, core tempetures are significantly high. Please prepare for a meltdown." script.MeltdownIntroAnnouncement:Play() wait(9) --Text.Visible = false script.CoreOverheatingSound:Play() --this is where it stops workspace.Startup.Core.Main.Emitter.Enabled = true wait(3) script.Alarm:Play() script.Lights:Destroy() script.PowerFailureSound:Play() script.ExplosionFile1:Play() wait(8) script.bridge.fallsound:Play() wait(100) --Text.Visible = true --Text.Event.Text = "Shutdown" --Text.InfText.Text = "Attention staff, the choice to shutdown the core will expire in 5 minutes." --Text.InfText.Text = "This core will explode in 7 minutes." --Text.Visible = false script.song:Play() wait(300) script.Self_Destruct:Play() --Text.Visible = true --Text.InfText.Text = "Shutdown has expired, Evacuate NOW!" wait(9.3) game.ServerStorage.BlastDoors.Parent = game.Workspace script.Self_Destruct:Pause() --Text.Visible = false wait(8) script.song:Pause() wait(60) script.Final_moments:Play() wait(52) local ColorCorrection = game.ReplicatedStorage.ColorCorrection:Clone() ColorCorrection.Parent = game.Lighting local Blur = game.ReplicatedStorage.Blur:Clone() Blur.Parent = game.Lighting script.CoreExplosion:Play() script.RoaringNuke:Play() script.Nuke.Transparency = "0" print("Core exploded") --nuke local tweenservice = game:GetService("TweenService") local part = script.Nuke local target = Vector3.new(1100.2, 1100.2, 1100.2) part.Size = Vector3.new(30, 30, 30) local tweenInfo = TweenInfo.new( 20, -- Time the tween takes Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.In, -- EasingDirection 0, -- How many times you want it to repeat false, -- Reverse 0.1 -- Delay ) local tween = tweenservice:Create(part, tweenInfo, {Size = target}) tween:Play() wait(30) for i, v in pairs(game.Players:GetChildren()) do v:Kick("Meltdown has caused the facility to be unstablized. Thank you for playing.") end end