I am trying to make it so if you touch a block a block become cancollide, if you get off it uncancollides. I have NPCs too, and they trigger the code and I don't want them to trigger it. I've been trying to do this and I can't find anything on google or youtube that will help me. Please help.
Thank You!
(My Code)
local block1 = game.Workspace.FrontBlock1 local block2 = game.Workspace.FrontBlock2 local block3 = game.Workspace.BackBlock1 local block4 = game.Workspace.BackBlock2 script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then wait(0.5) block1.CanCollide = true block2.CanCollide = true block3.CanCollide = true block4.CanCollide = true else block1.CanCollide = false block2.CanCollide = false block3.CanCollide = false block4.CanCollide = false end end)
You could make the npcs health and max health to 101: and do this:
local block1 = game.Workspace.FrontBlock1 local block2 = game.Workspace.FrontBlock2 local block3 = game.Workspace.BackBlock1 local block4 = game.Workspace.BackBlock2 script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) local humanoid = player:FindFirstChild("Humanoid") if player and humanoid.Health == 100 then -- detects if the player health is 100, or you can set the health to your game's default, thats means npcs with 101 health could not access to the brick wait(0.5) block1.CanCollide = true block2.CanCollide = true block3.CanCollide = true block4.CanCollide = true else block1.CanCollide = false block2.CanCollide = false block3.CanCollide = false block4.CanCollide = false end end)