local part = script.Parent local isplaying = false local soundService = game:GetService("SoundService") local plr = game.Players.LocalPlayer local function playLocalSound(soundId) if isplaying then return end isplaying = true local sound = soundService.Sound soundService:PlayLocalSound(sound) sound.Ended:Wait() isplaying = false end local function onTouch(part) playLocalSound(6519564325) end part.Touched:Connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if player.leaderstats.Grades.Value > 0 then local selling = player.leaderstats.Grades local getting = player.leaderstats.Money getting.Value = getting.Value + selling.Value selling.Value = 0 end end end end) part.Touched:Connect(onTouch)
Tried to add the sound to a touched event, but the sound just doenst play at all. The output says that the function was triggered tho.
The sound does play, however you forgot to set the sound Instance's SoundId.
local part = script.Parent local isplaying = false local soundService = game:GetService("SoundService") local plr = game.Players.LocalPlayer local function playLocalSound(soundId) if isplaying then return end isplaying = true local sound = soundService.Sound sound.SoundId = soundId soundService:PlayLocalSound(sound) sound.Ended:Wait() isplaying = false end local function onTouch(part) playLocalSound(6519564325) local h = hit.Parent:FindFirstChild("Humanoid") if h then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if player.leaderstats.Grades.Value > 0 then local selling = player.leaderstats.Grades local getting = player.leaderstats.Money getting.Value = getting.Value + selling.Value selling.Value = 0 end end end end part.Touched:Connect(onTouch)