It's very confusing and only yesterday it was working fine.
local functionblock3 = game.workspace.FunctionBlock3 local AppearingBlock = game.workspace.AppearingBlock functionblock3.Touched:Connect(function() local functionblock3 = "functionblock3 in use" print (functionblock3) AppearingBlock.Transparency = 0 AppearingBlock.Cancollide = true end)
The one I just copy and pasted is meant to call a function when the player touches a block, however when I test my game, the function is already called.
local FunctionBlock2 = game.workspace.FunctionBlock2 local DissapearingBlock = game.workspace.DissapearingBlock FunctionBlock2.Touched:Connect(function() local functionblock = 'function block touched' print (functionblock) DissapearingBlock.Transparency = 1 DissapearingBlock.Cancollide = false end)
This code calls a function when my character touches a block, again, it worked fine just yesterday but the function calls before I even step on the block.
Because your not touching a part but "SOMEONE" else does, its not a player, its a part!!!!!!!! detecting if theres humanoid and fire it to fix
like putting an if player:FindFirstChild("Humanoid") then
in line 2