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Working guns... DOESN'T KILL ZOMBIES?

Asked by 3 years ago
Edited 3 years ago

I have 4 guns that kill rigs that I have inserted into the game for testing, when I try to kill a zombie, the zombie ends up taking no damage and killing me. Can someone please help me! The zombies health is not too high and has a humanoid, idk what script you want so ill show you the zombie and the gun.

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Can you show your script because we don't know what's the problem please. Xapelize 2658 — 3y
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Have you made sure that the zombies have real health? Also, yes, please do show your script so we can determine if it's something with the script. 2_MMZ 1059 — 3y
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Make sure the zombie health is not too high or there is no humanoids. Xapelize 2658 — 3y
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Sorry didn't mean to put the script there, its wont let me post the gun script because its too long austenman123 2 — 3y
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Use the Lua logo to put the code in a code block. DeceptiveCaster 3761 — 3y

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Answered by 3 years ago

local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end

while true do wait(1) `local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Zombie:MoveTo(target.Position, target) end

`end

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bruh Xapelize 2658 — 3y
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i dont need the target script from zombies, its not the main problem Xapelize 2658 — 3y
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This script has absolutely nothing to do with your problem? DeceptiveCaster 3761 — 3y
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