First of all im gonna explain my game, my game is a obby game but you are chasing by npc if npc catchs you, you lose your all Checkpoints. The problem is i dont know how to reset checkpoints, here is my codes:
local Checkpoints = script.Parent for i,v in pairs(Checkpoints:GetChildren()) do if v:IsA("BasePart") then v.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("HumanoidRootPart") then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if player.leaderstats.Checkpoint.Value < tonumber(v.Name) then player.leaderstats.Checkpoint.Value = tonumber(v.Name) end end end end) end end
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game.Players.PlayerAdded:Connect(function(Player) local leaderstats = Instance.new("Folder", Player) leaderstats.Name = "leaderstats" local Checkpoint = Instance.new("IntValue", leaderstats) Checkpoint.Name = "Checkpoint" Checkpoint.Value = 1 Player.CharacterAdded:Connect(function(Character) repeat wait() until Player.Character ~= nil local checkpoint = game.Workspace.Checkpoints:FindFirstChild(Checkpoint.Value) Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(checkpoint.Position + Vector3.new(0,2,0)) end) end)
I tried to reset like this but it didnt work,
wait() local dum = game.Workspace.CellatBaba local players = game:GetService("Players") local lead = game.Players:WaitForChild("leaderstats", 1) game.Workspace.CellatBaba.Hitbox.Touched:Connect(function(hit) local Player = game.Players:GetPlayerFromCharacter(hit.Parent) if game.Players:GetPlayerFromCharacter(hit.Parent) then game.Workspace.CellatBaba:SetPrimaryPartCFrame(CFrame.new(0,0,0)) hit.Parent.Humanoid.Health = 0 Player.leaderstats.Checkpoint.Value = 0 end end)
Player.leaderstats.Checkpoint.Value = 0
i thought doing that i can reset checkpoints but i cannot, what should i do ?