Why is my camera not moving?
Asked by
4 years ago Edited 4 years ago
So, I have this local script for an intro in my game.
01 | local player = game.Players.LocalPlayer |
03 | local camera = game.Workspace.CurrentCamera |
05 | camera.CameraType = Enum.CameraType.Scriptable |
06 | camera:GetPropertyChangedSignal( "CameraType" ):Wait() |
07 | camera.CameraType = Enum.CameraType.Scriptable |
09 | local tweenservice = game:GetService( "TweenService" ) |
10 | local folder = game.Workspace.SpawnCam |
11 | camera.CameraType = Enum.CameraType.Scriptable |
12 | function tween(part 1 , part 2 ) |
13 | camera.CFrame = part 1. CFrame |
14 | local Tween = tweenservice:Create(camera, TweenInfo.new( 10 , Enum.EasingStyle.Linear), { |
18 | Tween.Completed:Connect( function () print ( 'tween completed' ) end ) |
21 | cln = game.ReplicatedStorage.ScreenGui |
23 | cln.Parent = player.PlayerGui |
24 | player.CharacterAdded:Wait() |
25 | player.PlayerGui:WaitForChild( "Blackout" ) |
27 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
28 | BackgroundTransparency = 1 |
30 | tween(folder [ "1" ] , folder [ "2" ] ) |
32 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
33 | BackgroundTransparency = 0 |
36 | tween(folder [ "3" ] , folder [ "4" ] ) |
37 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
38 | BackgroundTransparency = 1 |
41 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
42 | BackgroundTransparency = 0 |
45 | tween(folder [ "5" ] , folder [ "6" ] ) |
46 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
47 | BackgroundTransparency = 1 |
50 | tweenservice:Create(player.PlayerGui.Blackout.Frame, TweenInfo.new( 1 , Enum.EasingStyle.Linear), { |
51 | BackgroundTransparency = 0 |
My previous error had to do with the cameratype not changing, but now I have a different error: The camera is stuck in mid air.