I asked a similar question about 4-5 days back, but there was widespread confusion on many elements of the question.
I'm nearly done with making a fully custom combat system, but am stuck on one last error -- making a spear, for instance, rotate its model in order to point at the mouse location.
I've already made the inner-workings of the tool a model (other than handle, which is invisible anyways) which sets its primary part to the part which would need rotation. After this, I can assume that raycasting would be my best bet, though I've not yet had a remotely working prototype.
If this would be more easily possible by rotating the arm instead of the tool, I can assume it'd be around the same code as stated in the paragraph above (since the raycasting is my only issue).
I'm not requesting a full code be made, just general tips and ideas on how I could make this system a reality (since I have no idea what I'm doing with raycasting).
Thanks for reading, and I hope to find a solution!
EDIT: I've tried this code from MastaJames to no avail --
local model = game.Workspace.Model local mouse = game.Players.LocalPlayer:GetMouse() mouse.Move:connect(function() if mouse.Hit then model:SetPrimaryPartCFrame(CFrame.new(model:GetPrimaryPartCFrame().p, mouse.Hit.p)) end end)
Also, as a slight mini question, the weapon now becomes invisible with the player when in first person mode. Is this because the inner parts are a model rather than just separate parts?