Ive tried to create a lag test game for roblox but im struggling to destroy once its been created, ive tried everything but it still wont work
Heres the code:
local function SpawnParts() wait() local LagPart1 = Instance.new("Part") LagPart1.BrickColor = BrickColor.new("Institutional white") LagPart1.Material = ("ForceField") LagPart1.Parent = game.Workspace LagPart1.Position = Vector3.new(12, 61.5, 5) LagPart1.Name = "LagParts" LagPart1.Size = Vector3.new(6,6,6) end
Reset.MouseButton1Up:Connect(function() Reset1 = true workspace:WaitForChild("LagPart1"):Destroy() end)
To destroy all lag parts which you've created (assuming they're all called "LagParts"), try the following:
Reset.MouseButton1Up:Connect(function() for i, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") and v.Name == "LagParts" then v:Destroy() end)
The code loops through the entire workspace and checks for any parts named "LagParts". v:IsA("BasePart") checks the type of object, so it will only get destroyed if it's a physical part.
You're naming the part LagParts
instead of LagPart1
Additionally, using WaitForChild
will only select one part. You can instead group all of the created Parts into a model and using Destroy
on that model instead (and then regenerating it)