I used the basic map (racing) from Roblox Studios and I'm done, but my friends tell me that some GUIs are not displayed. Could someone please explain the script to me? What I also try is a leaderboard that shows how many wins and money. If you win in the game now, the win value should increase by 1. so before I won, I still had 0 wins and 0 money but if I win it should then show 1 wins and 50 money
hier ist das skript was ich meine:
local RaceManager = require(391925754) RaceManager:SetDebugEnabled(false) RaceManager:SetIntermissionDuration(50) local function pushNotificationForPlayer(player, message, duration) local notificationFrameContainer = player.PlayerGui.RaceNotificationScreen:FindFirstChild("NotificationFrameContainer") local notificationFrame = Instance.new("TextLabel", notificationFrameContainer) notificationFrame.Size = UDim2.new(1, 0, 1, 0) notificationFrame.Position = UDim2.new(0, 0, -1, 0) notificationFrame.Text = message for i, frame in ipairs(notificationFrameContainer:GetChildren()) do frame.Position = frame.Position + UDim2.new(0, 0, 1, 0) end delay(duration, function() for i = 1, 30 do notificationFrame.BackgroundTransparency = i / 30 notificationFrame.TextTransparency = i / 30 wait() end notificationFrame:Destroy() end) end local function pushNotification(message, duration) for _, player in ipairs(game.Players:GetPlayers()) do pushNotificationForPlayer(player, message, duration) end end local function onPlayerAdded(player) local playerGui = player:WaitForChild("PlayerGui") local raceNotificationScreen = Instance.new("ScreenGui", playerGui) raceNotificationScreen.Name = "RaceNotificationScreen" local notificationFrameContainer = Instance.new("Frame", raceNotificationScreen) notificationFrameContainer.Name = "NotificationFrameContainer" notificationFrameContainer.BackgroundTransparency = 1 notificationFrameContainer.BorderSizePixel = 0 notificationFrameContainer.Size = UDim2.new(0.3, 0, 0.1, 0) notificationFrameContainer.Position = UDim2.new(0.35, 0, 0, 0) end RaceManager.RaceStarted:connect(function() pushNotification("Race started!", 3) end) RaceManager.RaceFinished:connect(function(player) local message = "Race over. " if player then message = message .. player.Name .. " won!" else message = message .. " Ran out of time." end pushNotification(message, 5) wait(5) for _, player in ipairs(game.Players:GetPlayers()) do player:LoadCharacter() if game.StarterGui.ResetPlayerGuiOnSpawn then onPlayerAdded(player) end end end) RaceManager.IntermissionStarted:connect(function() local intermissionDuration = RaceManager:GetIntermissionDuration() wait(intermissionDuration / 2) pushNotification("Race starting soon!", intermissionDuration / 50) end) RaceManager.LapFinished:connect(function(player, lap, duration) local shortDuration = math.floor(tonumber(duration) * 1000) / 1000 pushNotification(player.Name .. " finished lap " .. lap .. "/" .. RaceManager:GetNumLaps() .. " in " .. shortDuration .. " seconds", 2) end) for _, player in ipairs(game.Players:GetChildren()) do onPlayerAdded(player) end game.Players.PlayerAdded:connect(onPlayerAdded)
Alot of the scripts in that place make use of private modules to function properly...
Roblox removed support for private modules: https://devforum.roblox.com/t/removing-support-for-third-party-closed-source-modules/207932
In other words one of Roblox's updates broke that Place