In my last question, which BlueTaslem answered it, I wanted to disable a Local-Script. He said I should use a bool-value. That's my question. I want to disable a Local-Script, that's the only choice I have, if I change it's parent, it's gonna bug out.
A boolean value is basically the check-box you see in properties, with the indicator "check" mark yields true (and the absence of a "check" mark yields false). In a LocalScript, there are two boolean values:
Archivable Value (false = LocalScript won't be copied/cloned, and access to it is going to return nil)
Disabled Value (false = LocalScript will execute its code)
In your case, set the boolean value for the "Disabled" property as "true" (check mark it).
Ta-da! Your LocalScript is now disabled.
But if you want to use a BoolValue (which, in my opinion, is useless since there's one already in the object), you'll have to do something along the lines of this:
script.Parent.BoolValue.Changed:connect(function () if script.Parent.BoolValue == true then script.Parent.LocalScript.Disabled = true else script.parent.LocalScript.Disabled = false end end)
You can make your own boolean values in your script like this (using LocalScript's property itself):
IsTrue = false script.Parent.ClickDetector.MouseClick:connect(function () if IsTrue == false then IsTrue = true script.Parent.LocalScript.Disabled = true else IsTrue = false script.Parent.LocalScript.Disabled = false end end)
Working script while using a BoolValue:
script.Parent.IsTrue.Value = false script.Parent.ClickDetector.MouseClick:connect(function () if script.Parent.IsTrue.Value == false then script.Parent.IsTrue.Value = true else script.Parent.IsTrue.Value = false end end) script.Parent.IsTrue.Changed:connect(function () if script.Parent.IsTrue.Value == false then script.Parent.LocalScript.Disabled = false else script.Parent.LocalScript.Disabled = true end end)
Schematic
Part (Object) > ClickDetector (Object) IsTrue (Value Object) Script (Object; where the aforementioned code is at) LocalScript (Object)
I don't know what you script is doing, but the basis of it works like this:
local boolValue = script.Parent.Enab --This is the BoolValue, obviously function someFunction() if not Enab.Value then return end --code, will not run if 'Enab's Value is set to `false` end
Alternatively, if you're not using a function, you can remove that not
and put the code you want to disable inside of the if
statement:
local boolValue = script.Parent.Enab if Enab.Value then --code, will not ruin is 'Enab's Value is set to `false` end
I think you can do this but i'm not sure:
local disablevalue = game.Workspace.disablevalue -- the name of the boolvalue if disablevalue.Value == true then script.Parent.Disabled = true -- the localscript is the script's parent else then script.Parent.Disabled = false end
I think it will work, but i'm not certain.