basically, i'm trying to create rolling
i'm using BodyVelocity to make the player go forward, problem is that whenever i roll into something that's anchored, i go flying
local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.MaxForce = Vector3.new(1, 1, 1) * math.huge BodyVelocity.Velocity = RootPart.CFrame.lookVector * 50 BodyVelocity.P = 500 BodyVelocity.Parent = RootPart
https://gyazo.com/4fdbae4b7c3cc64eed723357aaa2137d