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BodyVelocity is putting the player into freefall whenever it runs into an anchored part?

Asked by 14 days ago
Edited 14 days ago

basically, i'm trying to create rolling

i'm using BodyVelocity to make the player go forward, problem is that whenever i roll into something that's anchored, i go flying

local BodyVelocity ="BodyVelocity")
BodyVelocity.MaxForce =, 1, 1) * math.huge
BodyVelocity.Velocity = RootPart.CFrame.lookVector * 50
BodyVelocity.P = 500
BodyVelocity.Parent = RootPart

try adding a bodygyro 0hsa 119 — 14d

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