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BodyVelocity is putting the player into freefall whenever it runs into an anchored part?

Asked by 3 years ago
Edited 3 years ago

basically, i'm trying to create rolling

i'm using BodyVelocity to make the player go forward, problem is that whenever i roll into something that's anchored, i go flying

local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
BodyVelocity.Velocity = RootPart.CFrame.lookVector * 50
BodyVelocity.P = 500
BodyVelocity.Parent = RootPart

https://gyazo.com/4fdbae4b7c3cc64eed723357aaa2137d

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try adding a bodygyro 0hsa 193 — 3y

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