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Reward Collectable Script? (Oozlebachr's Adventure Kit)

Asked by 9 years ago

So, the script is for the dialog and the collectable. So, I have it so the item you give to the person is destroyed and gives you a collectable. I'm not a good scripter so I may make some obvious mistakes, but I just need a few pointers.~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~ game.Players.LocalPlayer.Backpack.Baby:Destroy()

local identifier = "gemtesterbester" local stat = "Gems" local description = "You found iDarricks Baby. Now he ate baby. You monster." local respawn = false local debounce = false

if not debounce then
    debounce = true

    local player = game.Players:GetPlayerFromCharacter(part.Parent)
    if player then
        if player:findFirstChild("OneTimeItems") and player:findFirstChild("leaderstats") and not player.PlayerGui:findFirstChild("ItemGet") then
            if not player.OneTimeItems:findFirstChild(identifier) then

                --create an identifier (accoutrements have cool icons)
                local newidentifier = Instance.new("Accoutrement",player.OneTimeItems)
                newidentifier.Name = identifier

                --update stats
                local stats = player.leaderstats:findFirstChild(stat)
                if stats then
                    stats.Value = stats.Value + 1
                else
                    print(stat.." not found in leaderstats")
                end

                --show description
                local newgui = workspace.MainGameScript.ItemGet:clone()
                newgui.Parent = player.PlayerGui
                newgui.Frame.Description.Text = description
                --thread separately so it doesn't hold up the rest of the script
                Spawn(function()
                    newgui.Frame:TweenPosition(UDim2.new(0.5, -150, 0.5, -60), "Out", "Elastic", 2)
                    wait(6)
                    newgui.Frame:TweenPosition(UDim2.new(0.5, -150, 0, -300), "Out", "Elastic", 2)
                    wait(1)
                    if player:findFirstChild("Checkpoint") then
                        --reset checkpoint
                        player.Checkpoint.Value = Vector3.new()
                    end
                    if respawn then
                        if player:findFirstChild("Checkpoint") then
                            --reset checkpoint
                            player.Checkpoint.Value = Vector3.new()
                        end
                        player:LoadCharacter()
                    else
                        newgui:Destroy()
                    end
                end)

            else

                --let the player know they already have this item
                local newgui = workspace.MainGameScript.ItemGet:clone()
                newgui.Parent = player.PlayerGui
                newgui.Frame.Description.Text = "You already have this item!"
                --thread separately so it doesn't hold up the rest of the script
                Spawn(function()
                    newgui.Frame:TweenPosition(UDim2.new(0.5, -150, 0.5, -60), "Out", "Elastic", 2)
                    wait(6)
                    newgui.Frame:TweenPosition(UDim2.new(0.5, -150, 0, -300), "Out", "Elastic", 2)
                    wait(1)
                    if respawn then
                        if player:findFirstChild("Checkpoint") then
                            --reset checkpoint
                            player.Checkpoint.Value = Vector3.new()
                        end
                        player:LoadCharacter()
                    else
                        newgui:Destroy()
                    end
                end)

            end
        end
    end

    debounce = false
end

end)

0
(the destroy baby function isn't identifying as a script for some reason. :C Disorbed 0 — 9y
0
Please fix the Lua formatting, it seems some of the code isn't included in the tildes. RoboFrog 400 — 9y

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