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How to make an npc from a custom rig?

Asked by 3 years ago

Hello

Recently, I have imported a custom rig with its texture and animations. I want my model to become alive and chase players.

How would I start?

I know I need to add a humanoid, but that's all I know.

(Pictures to help)

https://imgur.com/a/jXhMcvo

Thanks in advance

2 answers

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Answered by 3 years ago

You will have to give the NPC attachments in order to move, here's a plugin I use to make custom NPCs: https://web.roblox.com/library/1274343708/RigEdit-Lite And here is the full version of it: https://web.roblox.com/library/4486409103/RigEdit-Plus#

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I have welded my NPC, but it still doesn't move. Which parts do I need to add that I haven't added yet? NoHaxxxxxxxx 27 — 3y
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Well...when I created my custom NPC, I used the default rig builder plugin to compare, and add things from the default npc that mine didn't have. Also, you should add and check if the HumanoidRootPart is anchored Omq_ItzJasmin 666 — 3y
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How would I do it with a npc looking like mine? It is mostly round, has no legs nor arms nor a head. NoHaxxxxxxxx 27 — 3y
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Sorry for the late reply, I have not been on my computer lately -- I found a topic about an npc without any arms, legs, or head. Hope this helps: https://education.roblox.com/en-us/resources/education/arcade/customCharacter Omq_ItzJasmin 666 — 3y
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You could, instead of having it as a StarterCharacter, just add animations for the npc that usual players would have Omq_ItzJasmin 666 — 3y
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And have you tried just having a Humanoid and a HumanoidRootPart, and then using the MoveTo() function on the humanoid to chase players? Omq_ItzJasmin 666 — 3y
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Hi there, don't worry about it. Thanks for linking the site, I will check it out and right now I'm gonna try just adding a Humanoid and HumanoidRootPart. NoHaxxxxxxxx 27 — 3y
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I have been able to create a custom npc with a custom rig. Thanks! NoHaxxxxxxxx 27 — 3y
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Yw :) Omq_ItzJasmin 666 — 3y
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Answered by 3 years ago

I think that you will have to use a Humanoid with the :MoveTo Function. Maybe you can get the local humanoid root part and the zombie chase that part?

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