So I made an animating wall that opens when you trigger a proximity prompt. I went back to the wall, and it didn't open, not even ½ of a stud. The script is below, also the one that DOESN'T work.
-- Variables local TweenService = game:GetService("TweenService") local prox = script.Parent.ProximityPrompt local opened = script.Parent.Parent.liftedDoor local door = script.Parent.Parent.door local openC = {CFrame = opened.CFrame} local tween = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0) local openTween = TweenService:Create(door, tween, openC) -- Earlier, this was the error. -- Functions prox.Triggered:Connect(function() openTween:Play() end)