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How do you make a client sided map that does not replicate to anyones clients?

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0ea 0
10 years ago

I'm making a game and I've enabled filtering enabled. What I noticed though is that the script is replicating globally not client-sided. I'm wondering how I could stop the changes replicating to all the clients

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Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
10 years ago

Use a LocalScript.

With filtering enabled, changes done by any LocalScript are ignored by the server, and not passed off to the other clients.


With FilteringEnabled, Script objects act as before, since they are executed by the server.

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I actually love how Filtering enables local parts in the entire Workspace. <3 adark 5487 — 10y
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Answered by
OniiCh_n 410 Moderation Voter
10 years ago

Or...

Put parts in a player's camera

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