Hello. I've got this kill NPC for Money script from the toolbox which should work as I've seen from a tutorial but it will not work at all.
Here is the script:
game.Players.PlayerAdded:connect(function(player) local folder = Instance.new("Folder",player) folder.Name = "leaderstats" local currency1 = Instance.new("IntValue",folder) currency1.Name = "Cash" player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local tag = character.Humanoid:FindFirstChild("creator") if tag ~= nil then local killer = tag.Value if killer ~= nil then -- Find the killer's leaderstats folder local killerStats = killer:FindFirstChild("leaderstats") if killerStats ~= nil then -- Find the killer's Cash IntValue local killerCash = killerStats:FindFirstChild("Cash") -- Increase cash as before killerCash.Value = killerCash.Value + 10 end end end end) end) end) local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("CashSaveSystem") game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Cash = Instance.new("IntValue",leader) Cash.Name = "Cash" Cash.Value = ds:GetAsync(player.UserId) or 0 ds:SetAsync(player.UserId, Cash.Value) Cash.Changed:connect(function() ds:SetAsync(player.UserId, Cash.Value) end) end) game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, player.leaderstats.Cash.Value) end)
(It also has data saving)
You can make the script and put it in the NPC instead. For the cash script, keep it the way it was, but take out anything to do with the NPC script.
Put this is the NPC:
local humanoid = script.Parent.Humanoid local function dead() local tag = humanoid:FindFirstChild("creator") if tag ~= nil then if tag.Value ~= nil then local leaderstats = tag.Value:FindFirstCHild("leaderstats") if leaderstats ~= nil then leaderstats.Cash.Value = leaderstats.Cash.Value + 10 wait(0.1) script:Destroy() end end end end humanoid.Died:Connect(dead)
You can clone the NPC from replicated storage to make more of them. If this helped, please accept this answer!!!