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Does anyone know any way to make a spinner without HingeConstraints?

Asked by 3 years ago
Edited 3 years ago

So, I am trying to make a spinner without HingeConstraints as the title says, however, I don't even know where to start and not even sure this is possible. Does anyone know how to make a spinner without it having a HingeConstraint?

Edit: Answered

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Why do you not want a hinge constraint? yasquerda 32 — 3y
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void script builder doesn't allow hingconstraints or something CraftyAlphaMan 11 — 3y
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By spinner, do you mean a beyblade? radiant_Light203 1166 — 3y
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i know how to make a spinner with cylindricalconstraints DecalMaker2468 21 — 3y
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no i dont need to make a beyblade CraftyAlphaMan 11 — 3y

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Answered by 3 years ago
Edited 3 years ago

Answered my own question, here is the script that I would use. You only need a part and put this in a script that is a child of the part you want to spin. Obviously, edit the text in parenthesis but keep the commas

while wait(math.huge) do
    script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(rorationsXperSec,rotationsYperSec,rotationsZperSec)
end
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