Here's the basic move character script.
local RunService = game:GetService("RunService") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer RunService:BindToRenderStep("move", -- run after the character Enum.RenderPriority.Character.Value + 1, function() if localPlayer.Character then local humanoid = localPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid:Move(Vector3.new(0, 0, -1), true) end end end )
Now what I want to do is make it so every other character except the local players character moves, how would I be able to accomplish this?