Here's the code from my script, it's parent is ServerScriptService:
local brick = game.Workspace.Part brick.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then local truie = Instance.new("BoolValue") truie.Value = true truie.Parent = game.ServerStorage print(truie.Value) print(truie.Parent) else local falsie = Instance.new("BoolValue") falsie.Value = false falsie.Parent= game.ServerStorage print(falsie.Value) print(falsie.Parent) end end)
You can see that I put the New Instanced Value into Server Storage, but I don't see it in game explorer. I added the print function to test if the parent was Server Storage and it said Server Storage. But why does it not show up in game explorer?
When your testing your game, you cannot see the contents of ServerStorage while in client mode. (Said By thecelestialcube)
HOW TO FIX: When playing the game, change to server mode and you SHOULD be able to see the contents.
You can't access the server storage through a client/ Local scripts