I'm trying to make it so that the player can move while they are ragdolled, but the player doesn't even ragdoll at all. I got the ragdoll code from this video: https://www.youtube.com/watch?v=OxtXeV49V60. Did I place a line of code in the wrong place or what? Thanks to who solves this.
Code:
local char = script.Parent local hum = char.Humanoid hum.BreakJointsOnDeath = false game.Players.PlayerAdded:Connect(function() for i, j in pairs(char:GetDescendants()) do if j:IsA('Motor6D') then local socket = Instance.new('BallSocketConstraint', j.Parent) local a0 = Instance.new('Attachment', j.Part0) local a1 = Instance.new('Attachment', j.Part1) socket.Attachment0 = a0 socket.Attachment1 = a1 a0.CFrame = j.C0 a1.CFrame = j.C1 socket.LimitsEnabled = true socket.TwistLimitsEnabled = true j:Destroy() end end end)