So I made my first terrain model, I inserted a MeshPart into Roblox Studio, and imported my fbx mesh file.
Errors:
When I import it I get an error:
"Error while creating named asset: Could not upload MeshPart"
and sometimes I get this error:
"Unable to publish MeshPart: Inappropriate name"
...even though the name is just "Mountain" and "grass"
EDIT: OK, so I noticed that I can import my "Grass" model, and that is probably because it is a lot smaller than the "mountain" file. Also, I noticed that the mesh itself is actually REALLY big.
So the mountain file didn't import because it was too big. Then I agreed on making the mountain mesh smaller because it was too big (a window asking to make the mesh smaller pops out when I import the mesh). But it still didn't work and I got the same errors!
I read a little bit on the dev forum, and it said that I have to select everything in blender and export it. I did it before the results I described before.
SECOND EDIT: I made my mountain mesh smaller in blender and saved it as a new mesh. It still didnt work even though the mountain was a lot smaller
Kindly explain what is the problem if you know the solution, and ask anything if I missed on something or explained it wrong!
Thank you in advance
My friend used to have this issue, A) Make sure its below 10k B) Name it something simple like: "Mesh" C) Restart Studio D) Import it into a baseplate.
These are some troubleshooting methods we used.