local Players = game:GetService("Players") local races = {"Ruyo", "Yuyo", "Kuyo", "Zuyo"} Players.PlayerAdded:Connect(function(player) repeat wait() until player.Character local chosenRace = races[math.random(1,#races)] player.Character:WaitForChild("CurrentRace").Value = chosenRace print(player.Name.." has rolled: "..chosenRace.." race.") end)
now this is my current script, it works just fine but i want to make it so based on the race it'll change the skin tone