Hi there! I'm making a game where the players points update by one every second. I need the points to start updating only when the player steps on a model, called "Game." Here is my script, which doesn't work. Can you fix it?
local Players = game:GetService("Players") local UpdatePoints = false local function onTouch(part) return end end part.Touched:Connect(onTouch) Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) UpdatePoints = true local Leaderstats = Instance.new("Folder") Leaderstats.Name = "leaderstats" Leaderstats.Parent = Player local Points = Instance.new("IntValue") Points.Name = "Points" Points.Parent = Leaderstats Player.leaderstats.Points.Value = 0 local Humanoid = Character.Humanoid Humanoid.Died:Connect(function() UpdatePoints = false Player.leaderstats.Points.Value = 0 end) while (UpdatePoints) do wait(1) Player.leaderstats.Points.Value += 1 if not (UpdatePoints) then break end end end) end)
On your Touched function you have an extra end
, so
local Players = game:GetService("Players") local UpdatePoints = false local function onTouch(part) return end end --should be local Players = game:GetService("Players") local UpdatePoints = false local function onTouch(part) return end
The rest looks fine! :)