I've been making some animations on vsb using CFrame.Angles and CFrame.new on C0 and C1...
Could anyone maybe help, I wanna learn how to tween welds.
What I do with CFrame.new and CFrame.Angles on C0 and C1:
local weld = Instance.new("Weld", character["Head"]) weld.Part0 = character["Head"] weld.Part1 = character.Torso weld3.C1 = CFrame.Angles(0,0.1,0) while true do wait(0.06) weld.C1 = CFrame.Angles(0,0.2,0) wait(0.06) weld.C1 = CFrame.Angles(0,0.3,0) wait(0.06) weld.C1 = CFrame.Angles(0,0.2,0) wait(0.06) weld.C1 = CFrame.Angles(0,0.1,0) wait(0.06) weld.C1 = CFrame.Angles(0,-0.1,0) wait(0.06) weld.C1 = CFrame.Angles(0,-0.2,0) wait(0.06) weld.C1 = CFrame.Angles(0,-0.3,0) wait(0.06) weld.C1 = CFrame.Angles(0,-0.2,0) wait(0.06) weld.C1 = CFrame.Angles(0,-0.1,0) wait(0.06) weld.C1 = CFrame.Angles(0,0,0) end
That's a No. type head nod animation, if you test it it's not very smooth, how would I make it smoother though with tweening?