well When I play long my Game Stopped
(ServerScriptService.important script :3:16: attempt to index nil with 'CFrame')
This is the script
local roundLenght = 2 local intermissionLenght = 2 local InRound = game.ReplicatedStorage.InRound local Status = game.ReplicatedStorage.Status local LobbySpawn = game.Workspace.LobbySpawn local AvailableSpawnPoints = game.Workspace.SpawnPoints:GetChildren() InRound.Changed:Connect(function() if InRound.Value == true then for _, player in pairs(game.Players:GetChildren())do wait(0.02) game.Lighting.Part1:clone().Parent = game.Workspace local char = player.Character char.HumanoidRootPart.CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0) table.remove(AvailableSpawnPoints,1) wait(2) game.Lighting.Blade:clone().Parent = player.Backpack end else for _, player in pairs(game.Players:GetChildren())do local char = player.Character char.HumanoidRootPart.CFrame = LobbySpawn.CFrame wait(0.1) game.Workspace.Part1:Remove() wait(0.1) game.Players:FindFirstChild("Blade", true):Remove() end end end) local function roundTimer() while wait() do for i = intermissionLenght, 1, -1 do InRound.Value = false wait(1) Status.Value = "intermission: "..i.." seconds left! Get Ready to do an Icy Fight!" end for i = roundLenght, 1, -1 do InRound.Value = true wait(1) Status.Value = "Game: "..i.." seconds left!" end end end spawn(roundTimer)
Can you help me? please thank you
I'm not that sure since I can't really see the explorer but is the spawns a model??? You can't get the CFrame of a model. If it has to be a model you can use. PrimaryPart.CFrame.
(Here is the code edited if it's a model.) Also, if that's the problem add a PrimaryPart Also, you don't need to use a PrimaryPart you can use Spawn.Part
local roundLenght = 2 local intermissionLenght = 2 local InRound = game.ReplicatedStorage.InRound local Status = game.ReplicatedStorage.Status local LobbySpawn = game.Workspace.LobbySpawn local AvailableSpawnPoints = game.Workspace.SpawnPoints:GetChildren() InRound.Changed:Connect(function() if InRound.Value == true then for _, player in pairs(game.Players:GetChildren())do wait(0.02) game.Lighting.Part1:clone().Parent = game.Workspace local char = player.Character char.HumanoidRootPart.CFrame = AvailableSpawnPoints[1].PrimaryPart.CFrame + Vector3.new(0,10,0) table.remove(AvailableSpawnPoints,1) wait(2) game.Lighting.Blade:clone().Parent = player.Backpack end else for _, player in pairs(game.Players:GetChildren())do local char = player.Character char.HumanoidRootPart.CFrame = LobbySpawn.CFrame -- If this is a model too do the same LobbySpawn.PrimaryPart.CFrame wait(0.1) game.Workspace.Part1:Remove() wait(0.1) game.Players:FindFirstChild("Blade", true):Remove() end end end) local function roundTimer() while wait() do for i = intermissionLenght, 1, -1 do InRound.Value = false wait(1) Status.Value = "intermission: "..i.." seconds left! Get Ready to do an Icy Fight!" end for i = roundLenght, 1, -1 do InRound.Value = true wait(1) Status.Value = "Game: "..i.." seconds left!" end end end spawn(roundTimer)