so if you can integrate a x2 coin event in this code then i will be happy!
(tell me how to make it like with other stuff!)
local MPS = game:GetService("MarketplaceService") local Players = game:GetService("Players") local GamePassId = 10211208 -- your gamepass id here local RespawnTime = 13 local Reward = 10 local Collected = false function Touch(object) if object.Parent:FindFirstChild("Humanoid") then if Players:GetPlayerFromCharacter(object.Parent) then local Player = Players:GetPlayerFromCharacter(object.Parent) local leaderstats = Player:FindFirstChild("leaderstats") local Coins = leaderstats:FindFirstChild("Coins") if leaderstats ~= nil and Coins ~= nil then if not Collected then Collected = true if not MPS:UserOwnsGamePassAsync(Player.UserId, GamePassId) then Coins.Value += Reward else Coins.Value += Reward *2 end script.Parent.Transparency = 1 script.Parent.CanCollide = false wait(RespawnTime) script.Parent.Transparency = 0 script.Parent.CanCollide = true Collected = false end end end end end script.Parent.Touched:connect(Touch)