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# How to make a tame chance system?

So Im starting on a game where you go around tame animals then you can turn into them. I just dont know how to set up a tame chanse like. If the tame chanse is 80% how to I make it theres only 20% of the tame failing? Thank you in advanced.

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TGazza 799
1 month ago
local Chance= 80

local Tamed = 0
local Nope = 0

while true do
local Percent= math.floor( (math.random()*100)+0.5) -- Custom Round since Lua don't have a math.round function!
if(Percent <= Chance) then
Tamed  = Tamed + 1
else
Nope = Nope + 1
end
print("Tame Success =", Tamed," : Nope = ", Nope)
wait()
end


The above script will print out how many times it succeeds and how many times it fails. The only bit you need is

local Chance= 80
local Percent= math.floor( (math.random()*100)+0.5) -- Custom Round since Lua don't have a math.round function!
if(Percent<= Chance) then
-- Do stuff on Tamed!
end


I just made the script loop through possible rolls as if you're trying with an unlimited amount of tries.

Hope this helps! :)

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Edited 1 month ago

Here this should help. I'm not that advanced so Im not sure how to shorten the 'or' statement lol sorry. Also instead of the prints put the script that makes it tamed or not.

local randomnumber = math.random(1,100)
print(randomnumber)
if randomnumber == 1 or randomnumber == 2 or randomnumber == 3 or randomnumber == 4 or randomnumber == 5 or randomnumber == 6 or randomnumber == 7 or randomnumber == 8 or randomnumber == 9 or randomnumber == 10 or randomnumber == 11 or randomnumber == 12 or randomnumber == 13 or randomnumber == 14 or randomnumber == 15 or randomnumber == 16 or randomnumber == 17 or randomnumber == 18 or randomnumber == 19 or randomnumber == 20 then
print("Failed")
else
print("Tamed")
end

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Also copy it from the source xX02Dire_Wolf20Xx 9 — 1mo
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Instead of all the inefficient if/or statements, why not just do if randomnumber <= 20 then... It'll do the same thing. xInfinityBear 1154 — 1mo