Is it possible to detect when a player gets of a part by means of jumping, walking off, etc?
Use the Touched event in conjunction with the TouchEnded event:
local part = game.Workspace.Part part.Touched:connect(function(hit) print(hit.Name.. " is touching ".. part.Name) part.TouchEnded:wait() print(hit.Name.. " is no longer touching ".. part.Name) end)