I want to make a door that will only open after you clicked two buttons but I can't seem to make it work.
Here is the script:
--Button1 Script with click detector function onClicked(Button1) script.Parent.BrickColor = BrickColor.new("Bright green") end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--Button2 Script with click detector function onClicked(Button2) script.Parent.BrickColor = BrickColor.new("Bright green") end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--Exit Script local button1 = game.Workspace.Button1 local button2 = game.Workspace.Button2 if button1 and button2 == BrickColor("Bright green") then function sign(Exit) script.Parent.BrickColor = BrickColor.new("Bright green") end end
I don't know how to do this... I can get the Button1 and Button2 working but not the Exit sign.
P.S. I'm only a newbie in scripting.
Alright, let's clean up that code a bit. First off, let's merge everything into one script to keep everything organized -- this also makes it easier to keep track of when buttons are pushed.
local button1 = workspace.Button1 local button2 = workspace.Button2 local door = workspace.Door --You can use just "workspace" instead of "game.Workspace"; it's much neater, so I prefer it local isButton1Clicked = false local isButton2Clicked = false --Will use to track if the buttons are pressed or not local debounce = false function checkButtons() if debounce == false and isButton1Clicked == true and isButton2Clicked == true then --Debounce prevents players from spam-clicking buttons and having this run more times than it needs to be debounce = true door.Transparency = 1 door.CanCollide = false wait(4) door.Transparency = 0 door.CanCollide = true button1.BrickColor = BrickColor.new("Bright red") button2.BrickColor = BrickColor.new("Bright red") isButton1Clicked = false isButton2Clicked = false debounce = false--Allow players to use the door again end end button1.ClickDetector.MouseClick:connect(function() isButton1Clicked = true button1.BrickColor = BrickColor.new("Bright green") checkButtons() end) button2.ClickDetector.MouseClick:connect(function() isButton2Clicked = true button2.BrickColor = BrickColor.new("Bright green") checkButtons() end)