Here's my code:
local function CheckInput(Input, GameProcessed) if GameProcessed then return end if Input.KeyCode == Enum.KeyCode.F then --FireFlight if flying == false then flying = true game.ReplicatedStorage.Fire.Flight:FireServer("FlyingIsTrue") local bv = Instance.new("BodyVelocity") bv.Parent = hroot bv.MaxForce = Vector3.new(99999, 99999, 99999) bv.Velocity = Vector3.new(0, 0, 0) while flying == true do wait() animtrack:Play() local Velocity = hum.MoveDirection* Vector3.new(50, 0, 50) + game.Workspace.CurrentCamera.CoordinateFrame.lookVector * Vector3.new(0, 40, 0) bv.Velocity = Velocity end end if flying == true then flying = false wait() game.ReplicatedStorage.Fire.Flight:FireServer("FlyingIsFalse") animtrack:Stop() local ExistingForce = hroot:FindFirstChildOfClass("BodyVelocity") ExistingForce:Destroy() end end end UIS.InputBegan:Connect(CheckInput)
It currently only flies in the direction you are moving with WASD, and in the vertical direction that your camera is facing at.
I would like the character to be able to move upwards when the camera is facing down and the player is holding the S key.
Thank you in advance. <3