so acctually its my question what rotvelocity and velocity is ? this is the only thing what i dont know xd
RotVelocity
has been replaced with AssemblyAngularVelocity
.Velocity
has been replaced with AssemblyLinearVelocity
.Both of these represent speed of a part in a Vector3
value. AssemblyLinearVelocity means current part speed while AssemblyAngularVelocity means current part rotation speed. Say when a part is moving and you want to know it's speed, you would run this
local Part = workspace.Part local Speed = Part.AssemblyLinearVelocity local RotationSpeed = Part.AssemblyAngularVelocity
This would return it's moving speed and it's rotation speed. This property can be edited, if you set part's linear velocity to 0, 0, 10, you will see it will move to one direction and then it will stop, that is the Roblox physics.
The thing is that if part is Anchored, if you change it's velocity, it will stay the same and won't change because physics won't do anything with it, this is especially good for conveyors, take a look at this video for example. You see the conveyor part is anchored and has linear velocity of 0, 0, 10, that is why when you put unanchored part onto it, it slides right because technically the conveyor is supposed to be moving 10 studs fast however, it's anchored so it can't, that however does not stop physics for the other part.