Lets say I have a remote event called "Testing". How would I check if the remote event has been fired, or pause the code until it has been fired?
game.ReplicatedStorage.RemoteEvents.Testing:FireServer() wait(Testing) -- what would I do to wait for this event to be fired then continue the code?
Thank you!
If you want to check if something happened then you can use
print("Something cool")
you can probably put that after you fire the event. idk
Try it like this:
game.ReplicatedStorage.GamerEvent.OnServerEvent:Connect(function() local eventfired = Instance.new("BoolValue", workspace) eventfired.Name = "EventFired" -- now here you put whatever you want to happen when the event is fired end)
When the event is fired, it will make a value in workspace called "EventFired"
Also the "GamerEvent" change it to whatever the event is named, and if its parent is not replicated storage, you can just change that too!
Hope I helped!