Like if I hit r and f it would
print("You pressed R and F") -- Example
I believe that you would simply need something to make sure that the user has both keys down before one is lifted. To do this, I would use KeyDown and KeyUp.
Note - Code is not tested.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() rPressed = false fPressed = false mouse.KeyDown:connect(function(key) key = key:lower() if key == "r" then rPressed = true if rPressed == true and fPressed == true then print("You pressed R and F") end elseif key == "f" then fPressed = true if rPressed == true and fPressed == true then print("You pressed R and F") end end end) mouse.KeyUp:connect(function(key) key = key:lower() if key == "r" then rPressed = false elseif key == "f" then fPressed = false end end)