This is located in a local script, it's supposed to play a random song from a table when a round starts, then wait 120 seconds, and choose another song. Though, if a player dies it screws up this entire script. Can anyone help me find a way to get this working correctly.
When a round starts, play a song. Wait 120 seconds. Play another song.
local Assets = {131111368, 180416653, 142720946, 143959455, 147680226, 177043702, 176164068, 167059227, 167057292, 166605779, 144249596} local mapValue = game.Workspace.valHolder.mapValue local Camera = game.Workspace.CurrentCamera if mapValue.Value ~= 0 then if mapValue.Value ~= 10 then local m = math.random(1, #Assets) local Music = script:WaitForChild("Music") Music:Clone().Parent = Camera Camera:WaitForChild("Music") for _,v in ipairs(Assets) do Camera.Music.SoundId = "rbxassetid://" ..Assets[m] Camera.Music:Play() end wait(120) local n = math.random(1, #Assets) Camera.Music:Stop() Camera.Music:Destroy() wait() Music:Clone().Parent = Camera Camera:WaitForChild("Music") for _,v in ipairs(Assets) do Camera.Music.SoundId = "rbxassetid://" ..Assets[n] Camera.Music:Play() end end end