So I was making a rock dropping script for when a player goes up the mountain, a rock will fall and maybe kill that player. When I was testing it, there was no error on my output but it didn't work. Is there any error on my script that I should fix? (Script Below)
Script:
local rock = game.ReplicatedStorage.RockFaller rock.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid.Health = 0 end local temple = game.Workspace.DesertTemple temple.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then wait(1) local rock = game.ReplicatedStorage.RockFaller local rockclone = rock:Clone() rockclone.Parent = workspace wait(2) rockclone:Destroy() end end