Hi. I made a combat game, and i want to save the money a player makes every time he kills. I have tried some scripts, and i made some but none of them work. I hope you can help me
heres the cash for kill script:
game.Players.PlayerAdded:connect(function(player) local leaderstats = Instance.new("Folder",player) leaderstats.Name = "leaderstats" local cash = Instance.new("IntValue",leaderstats) cash.Name = "Pejecoins" cash.Value = 0 local kills = Instance.new("IntValue",leaderstats) kills.Name = "Weyes Torcidos" kills.Value = 0 player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local CreatorTag = character.Humanoid:FindFirstChild("creator") if CreatorTag and CreatorTag.Value then local stats = CreatorTag.Value:WaitForChild("leaderstats") stats["Pejecoins"].Value = stats["Pejecoins"].Value + 150 stats["Weyes Torcidos"].Value = stats["Weyes Torcidos"].Value + 1 end end) end) end)
EDIT: Nvm, i found how to