local gui = script.Parent local player = game.Players.LocalPlayer local replicatedstorage = game:GetService("ReplicatedStorage") local statustag = replicatedstorage:WaitForChild("StatusTag") local timertag = replicatedstorage:WaitForChild("TimerTag") local statustitle = gui:WaitForChild("StatusTitle") local event = replicatedstorage:WaitForChild("RemoteEvent") local pointsvalue = player.leaderstats:WaitForChild("Points") local creditsvalue = player:WaitForChild("Credits") local multipliervalue = player:WaitForChild("Multiplier") local resultprompt = gui:WaitForChild("ResultPrompt") local resultname = resultprompt:WaitForChild("ResultName") local resultdescription = resultprompt:WaitForChild("ResultDescription") local classprompt = gui:WaitForChild("ClassPrompt") local classname = classprompt:WaitForChild("ClassName") local classdescription = classprompt:WaitForChild("ClassDescription") local creditstotal = gui.ShopPrompt.ShopFrame:WaitForChild("Credits") local multiplierprompt = gui:WaitForChild("MultiplierPrompt") local multiplierbutton = multiplierprompt:WaitForChild("Button") local multipliertotal = multiplierprompt:WaitForChild("MultiplierTotal") function secondstotimer(seconds) local minutes = math.floor(seconds / 60) local remainingseconds = seconds % 60 if remainingseconds <= 0 then remainingseconds = "00" elseif remainingseconds <= 9 then remainingseconds = "0" .. tostring(remainingseconds) else remainingseconds = tostring(remainingseconds) end return tostring(minutes) .. ":" .. remainingseconds end function updatestatus() if timertag.Value < 0 then statustitle.Text = statustag.Value else statustitle.Text = statustag.Value .. " (" .. secondstotimer(timertag.Value) .. ")" end end timertag.Changed:connect(updatestatus) statustag.Changed:connect(updatestatus) updatestatus() event.OnClientEvent:connect(function(...) local tuple = {...} if tuple[1] == "Result" then if tuple[2] == "MurdererWin" then resultname.Text = "Murderer Wins" resultname.TextColor3 = Color3.new(1,0,0) resultdescription.Text = "The murderer killed everyone" else resultname.Text = "Players Wins" resultname.TextColor3 = Color3.new(0,1,0) resultdescription.Text = "The players defeated the murderer" end resultprompt.Visible = true resultprompt.Position = UDim2.new(0,-400,0.5,-92) resultprompt:TweenPosition(UDim2.new(0.5,-170,0.5,-92), "Out", "Quad", 1) wait(7) resultprompt:TweenPosition(UDim2.new(1,60,0.5,-92), "Out", "Quad", 1) elseif tuple[1] == "Class" then if tuple[2] == "Murderer" then classname.Text = "Murderer" classname.TextColor3 = Color3.new(1,0,0) classdescription.Text = "Murder everyone without getting spotted" elseif tuple[2] == "Sheriff" then classname.Text = "Sheriff" classname.TextColor3 = Color3.new(0,0,1) classdescription.Text = "Shoot the murderer, don't kill innocents" else classname.Text = "Innocent" classname.TextColor3 = Color3.new(0,1,0) classdescription.Text = "Help the sheriff find the murderer" end classprompt.Visible = true classprompt.Position = UDim2.new(0,-400,0.5,-92) classprompt:TweenPosition(UDim2.new(0.5,-170,0.5,-92), "Out", "Quad", 1) wait(7) classprompt:TweenPosition(UDim2.new(1,60,0.5,-92), "Out", "Quad", 1) end end)
I have this from the mad bloxxer. It worked before, then one day I wasn't online, so I did some stuff, like build some extra thing, didn't touch script though, and now it dosen't work? Anyone help.