Hello, I am trying to make leaderboard stats, like number of deaths and seconds alive, that means when you die next time, it resets to 0. I am very new to scripting, and spent hours trying to fix that code, unsuccessfuly. Please can you fix it for me? Thank you very much.
game.Players.PlayerAdded:Connect(function(plr) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = plr local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Parent = stats local timeafterdeath = Instance.new("IntValue") timeafterdeath.Name = "Time Alive" timeafterdeath.Parent = stats plr.CharacterAdded:Connect(function(char) local humanoid repeat humanoid = char:FindFirstChild("Humanoid") until humanoid repeat local plrname = plr.Name local characterpath = game.Workspace local characterhealth = (characterpath).(plrname).Health local dead = characterhealth == 0 timeafterdeath.Value = timeafterdeath.Value + 1 wait(1) until dead humanoid.Died:Connect(function(died) deaths.Value = deaths.Value + 1 timeafterdeath.Value = 0 end) end) end)